

My thinking being that most people don't have the map memorized and it would help them especially since. Secret walls in the overworld have their textures scaled a little differently making them easy to spot. I could be convinced to "fix" this, but for now I'm fine leaving it as is. This is intentional with the logic being that it'd make testing easier and the game more accessible in general. Secret walls can be opened with any hit, you don't have to use bombs. That’s when you’ll collect some water from the well and the game will progress on.- Weapons are single wielded so you can't use the boomerang and sword at the same time for example. If it’s positioned correctly, the well will become unsealed and you’ll be able to dive in. When the last orb (5) lights up, position that beam to hit the final receptacle, labeled 6, down in the inner circle closest to the well. On the other side of the room, head over to orb 4 and connect your other beam of light to the last unlit orb (labeled 5 and just offscreen in the labeled image) closest to it. Make sure it’s lined up correctly so it hits right in the center. This will project the beam into another statue (8). Image: Ubisoft Montreal/Ubisoft via Polygon You’ll want to position the bottom orb as seen below and in the photo above, connecting the beam to position 8. Two beams will shoot out of the orange orb on the top of the screen, hitting the orbs labeled 3 and 4.įrom here, you’ll need to head down to the sealed well, where there’s a moveable orb (labeled 7), which will need to be adjusted to line up with the beam closest to it. Once you’ve positioned this first beam into the correct position, the NPC companion with you, Tyr, will make note of it - “You’ve done this before, huh?”

The orb on the bottom left side of the screen (labeled 1) is where the power comes from, and the topmost orange orb (labeled 2) is where the beam should be pointed to move forward with the puzzle.

It’ll require you to look beyond what’s in front of you, back through into the last room. And that’s the trick with this one - the solution is aiming the original beam of light at a well-hidden light on the opposite end of the room, above the entrance to the area. It’s not necessarily a tricky puzzle, but it can be hard to see well in the dark cave, making it a lot harder.
