

Instead, he is a dorky immature young adult who has been thrown into a chaotic world as-is. Unlike other popular games, he is not a chosen one with magical power (Skyrim), blessing from the gods(Dragon Age Inquisition), or even powers that allow him to Deus-ex out of difficult situations. After all, the main character Henry is not particularly special or powerful. That goal was definitely successful at launch - thanks in part to the game’s unique realism features and its intricate combat system. Warehouse had one main goal with KC:D – to create an RPG experience unlike anything else out there. This game still has a lot to offer in 2021 – to both returning and first time players. From the active modding community to the subreddit that has over 100,000 members, the game has managed to have a lasting power that few open world RPG’s do.

In 2021, there is still a dedicated community surrounding the game. KC:D eventually went on to win Game Awards RPG of the Year & Game of the Year, with Warhorse taking home Developer of the Year as well. However, the developers worked through the issues, earned the communities trust, and won the hearts of reviewers. When Kingdom Come Deliverance came out in February 2018 it was plagued with bugs that dented its otherwise successful launch.

Needless to say, Warhorse was no longer just a ragtag group of Czech developers. This groundswell allowed the studio to develop top-level in-house engines, and eventually hire over 100 staff members. That modest goal quickly turned into 35,384 backers and four times the requested amount of funding. In 36 hours the campaign fully funded it’s $300,000 goal. In early 2014, a small group of unknown developers under the name of Warhorse started a campaign on Kickstarter to fund a dream – to help the studio fund the development of a AAA quality medieval realistic RPG.
